• Предмет: Информатика
  • Автор: nikiforovanatolij41
  • Вопрос задан 3 месяца назад

import pygame
import random

pygame.init()

WIDTH = 800
HEIGHT = 600

back = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN =(0, 255, 0)
screen = pygame.display.set_mode((WIDTH,HEIGHT))

pygame.display.set_caption("Патискаф направляется к Титанику!")

class Monster():
def __init__(self,name,x=0,y=0,width=10,height=10, color=None):
self.name = name
self.rect = pygame.Rect(x, y, width,height)
self.fill_color = back

if color:
self.fill_color = color

def color(self, new_color):
self.fill_color = new_color

def fill(self):
pygame.draw.rect(screen, self.fill_color, self.rect)

def collidepoint(self, x,y):
return self.rect.collidepoint(x, y)

def colliderect(self, rect):
return self.rect.colliderect(rect)

class Player():
def __init__(self, name, x=0, y=0, width=10,height=10, color=None):
self.name = name
self.rect = pygame.Rect(x, y, width, height)
self.fill_color = back

if color:
self.fill_color=color

def color(self, new_color):
self.fill_color = new_color

def fill(self):
pygame.draw.rect(screen, self.fill_color,self.rect)

def collidepoint(self, x,y):
return self.rect.collidepoint(x,y)

def colliderect(self, rect):
return self.rect.colliderect(rect)

player_size = 50
player_x=WIDTH/2-player_size/2
player_y = HEIGHT-player_size
player_speed=5

monster_size=50
monster_x=random.randint(0,WIDTH-monster_size)
monster_y=-monster_size
monster_speed=2

score=0

clock = pygame.time.Clock()

game_over = False

font = pygame.font.Font(None, 36)

def show_score(x, y):
score_text=font.render("Score: [score}", True, WHITE)
screen.blit(score_text, (x, y))

def collision(player_x, player_y, monster_x, monster_y):
distance = ((player_x - monster_x)**2+ (player_y - monster_y)**2)**0.5

if distance < player_size/2+monster_size/2:

return True

return False

player = Player ("Potiskaaf",player_x,player_y, player_size, player_size, WHITE)
monster1 = Monster("Monster", monster_x, monster_y, monster_size, monster_size, RED)
monster2 = Monster("Monster2", monster_x,monster_y, monster_size, monster_size, GREEN)

while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True

if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player_x-=player_speed
elif event.key == pygame.K_RIGHT:
player_x+=player_speed
monster_y+= monster_speed

if collision(player_x, player_y, monster_x, monster_y):
score+=1
monster_x = random.randint(0, WIDTH-monster_size)
monster_y=-monster_size

screen.fill(back)

player.rect.topleft = (player_x, player_y)
player.fill()

monster1.rect.topleft = (monster_x,monster_y)
monster1.fill()

show_score(10, 10)
pygame.display.update()
clock.tick(30)
pygame.quit()

очень срочно программа не работает. Нужно ​что бы игра заработала.

Ответы

Ответ дал: fgggglllbbbn
0

Я думаю это должно заработать я исправил некоторые ваши ошибки в коде:

import pygame

import random

pygame.init()

WIDTH = 800

HEIGHT = 600

back = (0, 0, 0)

WHITE = (255, 255, 255)

RED = (255, 0, 0)

GREEN =(0, 255, 0)

screen = pygame.display.set_mode((WIDTH,HEIGHT))

pygame.display.set_caption("Патискаф направляется к Титанику!")

class Monster():

   def __init__(self,name,x=0,y=0,width=10,height=10, color=None):

       self.name = name

       self.rect = pygame.Rect(x, y, width,height)

       self.fill_color = back

       if color:

           self.fill_color = color

   def color(self, new_color):

       self.fill_color = new_color

   def fill(self):

       pygame.draw.rect(screen, self.fill_color, self.rect)

   def collidepoint(self, x,y):

       return self.rect.collidepoint(x, y)

   def colliderect(self, rect):

       return self.rect.colliderect(rect)

class Player():

   def __init__(self, name, x=0, y=0, width=10,height=10, color=None):

       self.name = name

       self.rect = pygame.Rect(x, y, width, height)

       self.fill_color = back

       if color:

           self.fill_color=color

   def color(self, new_color):

       self.fill_color = new_color

   def fill(self):

       pygame.draw.rect(screen, self.fill_color,self.rect)

   def collidepoint(self, x,y):

       return self.rect.collidepoint(x,y)

   def colliderect(self, rect):

       return self.rect.colliderect(rect)

player_size = 50

player_x=WIDTH/2-player_size/2

player_y = HEIGHT-player_size

player_speed=5

monster_size=50

monster_x=random.randint(0,WIDTH-monster_size)

monster_y=-monster_size

monster_speed=2

score=0

clock = pygame.time.Clock()

game_over = False

font = pygame.font.Font(None, 36)

def show_score(x, y):

   score_text=font.render(f"Score: {score}", True, WHITE)

   screen.blit(score_text, (x, y))

def collision(player_x, player_y, monster_x, monster_y):

   distance = ((player_x - monster_x)**2+ (player_y - monster_y)**2)**0.5

   if distance < player_size/2+monster_size/2:

       return True

   return False

player = Player ("Potiskaaf",player_x,player_y, player_size, player_size, WHITE)

monster1 = Monster("Monster", monster_x, monster_y, monster_size, monster_size, RED)

monster2 = Monster("Monster2", monster_x,monster_y, monster_size, monster_size, GREEN)

while not game_over:

   for event in pygame.event.get():

       if event.type == pygame.QUIT:

           game_over = True

       if event.type == pygame.KEYDOWN:

           if event.key == pygame.K_LEFT:

               player_x-=player_speed

           elif event.key == pygame.K_RIGHT:

               player_x+=player_speed

   

   monster_y+= monster_speed

   

   if collision(player_x, player_y, monster_x

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